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Thread Statistics | Show CCP posts - 10 post(s) |

Tex Raynor
Guardians of Asceticism
3
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Posted - 2014.12.18 20:41:18 -
[1] - Quote
Wormhole player here - Awesome changes, especially the d-scan immunity.
Remember folks, what they can use against you you can also use against them. As far as FW goes, good luck locking a frigate with 2-3 warp core stabs anyway using a combat recon.
Combat probes should still be able to detect combat recons as far as I understand it, so there is at least that.
Another thing people can do is fit up some sort of defensive mods on their PVE boats such as various drone damage types, neuts, mjds, ecm, omni tank... a warp disruptor is not the only difference between PVE and PVP ships! |

Tex Raynor
Guardians of Asceticism
3
|
Posted - 2014.12.18 21:18:22 -
[2] - Quote
Budrick3 wrote:Tex Raynor wrote:Wormhole player here - Awesome changes, especially the d-scan immunity.
Remember folks, what they can use against you you can also use against them. As far as FW goes, good luck locking a frigate with 2-3 warp core stabs anyway using a combat recon.
Combat probes should still be able to detect combat recons as far as I understand it, so there is at least that.
Another thing people can do is fit up some sort of defensive mods on their PVE boats such as various drone damage types, neuts, mjds, ecm, omni tank... a warp disruptor is not the only difference between PVE and PVP ships! What ? Not everyone lacks balls and only flies a frigate with warp core stabs while pursuing FW. I would like to think that one day FW will transition to more than just desi's, frigates, and mordus ships.
You are correct, but those that don't fit stabs should not really worry about 100% chance of a fight inside the plex. |

Tex Raynor
Guardians of Asceticism
4
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Posted - 2014.12.18 21:30:25 -
[3] - Quote
Jennifer Maxwell wrote:People are freaking out about this non-D-scan feature.
One set of ships. Four ships in all. That's it.
You guys act like now, everywhere you turn, Recons are gonna be popping out of space like daisies.
Why don't we just make cov ops cloaks detectable by Dscan but not visually? Because that's totally too much too. I mean, I warp into a medium and I don't know how many cloaky ships could be in there!!! That'll totally kill my solo ability. Why would I take any fight when they could be anywhere? Why wouldn't everybody have a cloaky alt sitting with all four races to protect their Thorax in a medium plex?
As someone who actually flies solo combat recon, I love this. If this gets the axe because a lot of whiny "soloers" don't like the risk of taking a fight, then I'll be really really disappointed in the pansy ass attitude of some of the "pro pvpers" in this game.
Look. Outside of FW, you can already warp cloaky ships to combat sites or planets or whatever and drop on people via that. Inside FW, this change only really effects medium plexes and, in a much more limited way, larges (since you can warp at range to a large and scout it first). This isn't going to be a game breaker, you guys are just being babies about it.
In fact, like you said, immunity to d-scan as proposed just gives combat recons covert ops cloaks... you trade that short moment where covert cloakers appear on scan as they enter system before they cloak versus actually being combat probable unless fitting a regular cloak. |

Tex Raynor
Guardians of Asceticism
6
|
Posted - 2014.12.18 22:30:31 -
[4] - Quote
I'm curious though.. what ship(s) are people flying that a combat recon landing on grid means insta-death? Combat recons roaming wormholes? You are more likely to see a fleet of recons rage-rolling their static and thus new sig = stop, scan and assess the situation, like it already is. |

Tex Raynor
Guardians of Asceticism
7
|
Posted - 2014.12.19 17:08:48 -
[5] - Quote
Wille Sanara wrote:Giving them immunity to D-SCAN is just stupid. It makes them overpowered, a lot. You wont see anything else but recons in WHs after the changes.
Yeah dude, capital escalations in combat recons!
You decided to use a carrier? Here let me bring my 10 combat recons that are somehow immune to fighter DPS and also, sleepers don't aggress.
I also heard combat recons will not generate a sound or spawn a new sig when going through wormholes.
Next patch: combat recons get doomsdays!
...
Wait a sec... a covert Proteus that can land on grid, approach within scram range, uncloak, point and dish out MORE dps? Nerf the Proteus!! |

Tex Raynor
Guardians of Asceticism
7
|
Posted - 2014.12.19 17:10:51 -
[6] - Quote
ep0c x wrote: I absolutely love the idea of flying one of these in WHs, however I think this might be a bit short-sighted.
I suspect it wouldn't take long before the 'invisible to dscan' feature thats so awesome would turn many WHs into a waste land.
In WHs this feature is arguably better than a cloak due to no targeting delay or showing up on dscan after jumping and before cloaking.
Yet still combat scannable... |

Tex Raynor
Guardians of Asceticism
7
|
Posted - 2014.12.19 17:12:34 -
[7] - Quote
Skyler Hawk wrote:Kagura Nikon wrote:as several peopel pointed. Stratios can already do that.. and is barely used to do that. A stratios doesn't suck your cap dry from 37 km or point/web you at 100 km, though.
Fit warp core stabs or a MJD.
In fact, don't leave highsec and they can't even touch you bro :) |

Tex Raynor
Guardians of Asceticism
7
|
Posted - 2014.12.19 17:22:11 -
[8] - Quote
Major Margret McMurphy wrote:This non-detectable recon ships on dscan is nothing more than catering to the pvp player and is pure crap and should not be allowed. This change will make WH mining impossible and expensive.
Right, let's just keep using my covert proteus which does more DPS |
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